I wanted to share our plan for SKIPCHASER while it's in early access. Those of you with closed beta keys and those who buy into the EA launch are seeing about 25% of the first of three acts. Our plan as of right now, is to continue to push content updates, progressing the storyline and finishing the planned features until our "official" release in early July.
Releases will be every other week for 12 release cycles, and we will look to the community to help us prioritize features, tweak the missions and story line and balance the gameplay. We will share our proposed roadmap following a build and allow players to weigh in.
Our hope is to release a well crafted twin-stick shooter with a story and engage the audience that wants to play something like that throughout the process.
If you are interested, follow SKIPCHASER on Steam for more frequent updates.