I have to admit it, I love speed.
Most creatives I know cower before the idea of an impossible deadline, but for some strange reason, I actually seek it out. That’s why I’m drawn to events like the 48 Hour Film Festival and the Ludum Dare Game Jam. The idea that you can create something from scratch in the same amount of time it takes to binge-watch a TV series is a rush unlike any other.
So, last weekend (after various permissions were secured) a team of three from Ponywolf stepped up to the plate and built an entire game in three days.
If brainstorming, designing and developing a game in a weekend doesn’t sound like fun, rest assured, there are thousands of game creators that love it. In this latest iteration of the Ludum Dare (LD33 for short) nearly 3,000 games were submitted. They fell in two main categories, 48-hour solo projects and 72-hour team projects.
The event is global and begins with the reveal of a crowdsourced theme that each game will need to incorporate. Voted on by the entrants, the theme is often a spin on a common game design trope—as it was with this year’s, “You are the Monster.”
After a Friday evening of brainstorming and mind-changing and sketching and re-sketching, we settled on the basic concept that our protagonist would be a costumed mascot named Jimmy. It wasn’t until Saturday that we decided that he would entertain at kids birthday parties with exploding castles and fireworks.