Tools and Glue

I presented Tools and Glue to the Boise Graphic Design Group this week at the US Bank Building in downtown Boise, ID. Great crowd as always, and as promised, the slides from the talk are below.

Tools and Glue covers the nuts and bolts of how graphics get prepared for games and how developers pack so many visuals into the tiny footprint of mobile games through level design and the thought process behind graphic pipelines and organization. 

Simply said, how do we design through device limitations and open a graphically rich world so large it can capture our imaginations, yet so small that it fits into our pocket?