We are on track for a March 21st release of SKIPCHASER as an Early Access title. We’ve had a private beta for the past few months and that has been a HUGE help in getting some of the gameplay mechanics worked out and squishing those pesky bugs.
Today the closed beta will get the first of TWELVE early access updates—that will give us the weekend to play test and deliver any hot fixes needed before the live release on Tuesday.
What’s included in the Early Access release, you ask? Here it is by the numbers:
5 complete missions from Act I
30+ randomly generated levels
8+ hand crafted maps including a boss battle
5+ pages of story dialog
2 weapon blueprints (Uzi, Rifle)
40+ unlockable weapon upgrades
4 enemy classes
6+ NPC classes
4 mission variations
3 original songs by VXVX
Major updates from the last release:
- Improved enemy AI
Respawn options screen
Terminal for dialog and help
Elemental damage states
Environmental interactions (switches, etc.)
Missions 4 + 5
Additional art assets
Grenade capping
Random chest drops
Camera smoothing
Performance enhancements