Knights of the Card Table Multi-Platform Release

It’s Valentine’s Day Eve, and there’s no better gift for your sweetie than a card swapping dungeon crawler! Wait, your significant other already has one? They might need another to complete the set.

Your dungeon-lover can master over 100 level and 3 worlds in this dungeon crawler card game that puts the player in control of the dungeon cards—rearranging the dungeon cards to collect loot before rolling dice to slay foes with your nun-chucks.

That said, our little card game debuted on Apple’s Appstore today as the #5 card game on the platform and we’ll be following along as players discover the nooks and crannies of this mashed-up universe of classic D&D tropes from the perspective of suburban tweens.

I hear it takes a village, and this game was built in partnership with Mutated Software, Corona Labs, Drake Cooper Labs and published by Iron Horse Games.

You can grab a copy on various platforms (including PC, Mac, iPhone, Android) here!

SKIPCHASER Released!!!

Down the rabbit hole!

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With more updates than you can shake a blaster at! Here are a few of the improvements:

  • 50 levels, plus a procedural endless "Badlands" level to finish your build out

  • 3 Challenging boss fights plus the final CRIMELORD battle

  • Audio updates with 3 original songs by VXVX

  • More randomization of enemy stats, including overpowered enemies

  • Improved enemy AI

  • Weapon balancing and crafting fixes

  • Much, much, more!

All this and a 50% base price decrease. This project has been a labor of love and we couldn't be more excited to get your feedback!

SKIPCHASER Early Access on 3/21

We are on track for a March 21st release of SKIPCHASER as an Early Access title. We’ve had a private beta for the past few months and that has been a HUGE help in getting some of the gameplay mechanics worked out and squishing those pesky bugs.

 

Today the closed beta will get the first of TWELVE early access updates—that will give us the weekend to play test and deliver any hot fixes needed before the live release on Tuesday.

What’s included in the Early Access release, you ask? Here it is by the numbers:

  • 5 complete missions from Act I

  • 30+ randomly generated levels

  • 8+ hand crafted maps including a boss battle

  • 5+ pages of story dialog

  • 2 weapon blueprints (Uzi, Rifle)

  • 40+ unlockable weapon upgrades

  • 4 enemy classes

  • 6+ NPC classes

  • 4 mission variations

  • 3 original songs by VXVX

Major updates from the last release:

  • Improved enemy AI
  • Respawn options screen

  • Terminal for dialog and help

  • Elemental damage states

  • Environmental interactions (switches, etc.)

  • Missions 4 + 5

  • Additional art assets

  • Grenade capping

  • Random chest drops

  • Camera smoothing 

  • Performance enhancements

 

 

SKIPCHASER EARLY ACCESS

I wanted to share our plan for SKIPCHASER while it's in early access. Those of you with closed beta keys and those who buy into the EA launch are seeing about 25% of the first of three acts. Our plan as of right now, is to continue to push content updates, progressing the storyline and finishing the planned features until our "official" release in early July.

Releases will be every other week for 12 release cycles, and we will look to the community to help us prioritize features, tweak the missions and story line and balance the gameplay. We will share our proposed roadmap following a build and allow players to weigh in.

Our hope is to release a well crafted twin-stick shooter with a story and engage the audience that wants to play something like that throughout the process.

If you are interested, follow SKIPCHASER on Steam for more frequent updates.